Otherwise, it seems to default to Fullscreen mode. Fullscreen vs Windowed: You might need to set d3d9.enableDialogMode = Truein nf to get Windowed mode back.Run GTR2Config.exe and save your choices.Įdit nf to make any changes you may want: Lastly, DXVK VR rendering path supports OpenXR and ReShade with full depth info available in VR." (from the manual)ĭownload GTR2 specific fork of DXVK from the manual and extract the files into your GTR2 folder: Additional benefit of using DXVK is the possibility of moving the near clipping plane as close as 0.03, which can be useful in VR and modern open wheelers. On some hardware, when used with GTR2 it improves framerate (especially in VR), memory usage and image quality. It will typically ovewrite d3d9.dll and Plugins\CrewChief.dll.Įverything should be good to go but check release notes and any READMEs in the zips in case you need to update DXVK, CCGE ReShade Tools, or anything else along with it. If you do it this way, you'll download a ZIP and simply extract it into your GTR2 folder. Find the invitation link on the plugin homepage. Optional: Betas can be found on the discord. The plugin comes with some things enabled right off the bat but there are some extra things which can be enabeld by hand in Plugins\CrewChief.ini file.I know it's a bit much, so take your time.įirst download Crew Chief and it'll come with the latest GTR2 Enhancements Plugin: You can do Crew Chief one day, DXVK another, and ReShade on another. Note: You don't have to install every part all at once. Per-Car Settings File for Modders (mostly).Automatic Use-All-Cores-or-Some-CPU-Cores Setting for Improved FPS.Add New Control Bindings In-Game Under Controls->Extra (scroll to bottom to view them).Applies Changeable Weather Patch by Jstn.Disable Use of My Documents for Game User Profile.Enable Championship/Driving School Page Icons.Fix Missing rF1 Plugin API Telemetry Data.Reduce Headlight/Shadow Flicker (introduced with Steam GTR2).Optimized Framerate, meory usage, and image quality (on some hardware).A new Inputs/FFB thread can now run at native rate (tied to fps) or 200hz, 400hz, 800hz, or 1600hz (real-world performance depends on your cpu).
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